Google just gives me a github link that's incomprehensible to me. XAudio2 is fully supported on Windows 20H2. exe that was ever compiled by AGK2 will work thereafter (not even an unedited new project just printing FPS, not even exe files that worked just fine an hour ago and haven't been changed since). The problem here seemed to be a mix of legacy DirectX SDK and newer Windows SDK headers in the build environment. The only comprehensible trend I've noticed is that if I do get the exception error, no further editing of the main.agc file will fix it, and no. If those instructions didnt fix that error, then you aren't installing desmume 0.9.11 but rather some other version and you didnt tell me which one. I'll try disabling some other audio devices, such as the monitor via DisplayPort, and USB microphone. And there's no correlation with using particular commands, definitions, functions, etc - in fact, the most common way for me to cause this exception happens when I'm only adding comments to my code. You can rate examples to help us improve the quality of examples. These are the top rated real world C++ (Cpp) examples of microsoft::wrl::ComPtr::GetAddressOf extracted from open source projects.
XAUDIO2CREATE ERROR CODE
In fact, it's pretty uncommon most of the time my code compiles just fine. C++ (Cpp) ComPtr::GetAddressOf - 30 examples found. The weird thing is, I don't ~always~ get this exception. I also use emulators for those old gaming consoles. Make sure that your PC doesn’t interrupt the internet connection. SetWindowTitle( "Experiment InputReceiver" ) Every PC must have DirectX runtime installed in order to run programs that are developed using DirectX.